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Stonehearth game finish building console code
Stonehearth game finish building console code













  1. #Stonehearth game finish building console code full
  2. #Stonehearth game finish building console code code

Placing down a workbench creates a large dashed-line circle that indicates the build radius and in order to construct any building, use this area.

stonehearth game finish building console code stonehearth game finish building console code

Arguments should be: campaign, encounter, arc.Building a workbench is essential to life in Valheim, as it allows you to build structures and other important pieces of furniture. WARNING: Only for testing purposes, may cause lasting issues if game is saved after using cmd. Spawn_encounter – Spawns the encounter specified. Usage: fill_storage stonehearth:resources:wood:oak_log If no uri specified, defaults to oak logs. Get_current_interaction – Gets current interaction of selected entityĪi_reconsider – Calls reconsider on the selected entityįill_storage – Fills the selected storage with the specified uri. Get_global_vision – Returns list of all objects in global vision of the caller’s population Release – releases the pet in a bait trap If no argument is provided, destroys stockpiles of all npcs. Usage: destroy_immediately 12345ĭestroy_npc_stockpiles – Destroys stockpiles of the npc player (Arg 0). If no argument is provided, destroys the currently selected entity.

#Stonehearth game finish building console code code

Might not run other code that normally runs when someone is killed, like drop loot, etc. Make_friendly – Makes the player hostile with the selected entity’s factionĭestroy_immediately – Destroy an entity immediately. Make_neutral – Makes the player hostile with the selected entity’s faction Make_hostile – Makes the player hostile with the selected entity’s faction you can then inspect them in the object browser after typing ‘debugtools’ Load_entity_tracker – Tells the debugtools entity tracker to load up all the entities. The entity will try to sleep if it has a sleepiness observer. Make_sleepy – Makes the selected entity exhaustedly sleepy if the entity has the sleepiness attribute. If no entity selected, sets attribute to every citizen in your town.

#Stonehearth game finish building console code full

Make_full – Makes the selected entity full if the entity has the calories attribute. The entity will try to eat if it has a calorie observer. Make_hungry – Makes the selected entity hungry if the entity has the calories attribute. Get_score – Get the town’s score for specified score type. Get_entity_info – Return info about an entity, even if the entity has been destroyed. Usage: add_citizen opt_promote_toĭecay – Make a food decay immediately.

stonehearth game finish building console code

Usage: promote_to footmanĪdd_citizen – Add a new hearthling to your town. Promote_to – Instantly promote the selected hearthling to the specified job. Usage: remove_buff stonehearth:buffs:starving Remove_buff – Remove the specified buff uri from the currently selected entity. Set_happiness – Sets the current happiness of the currently selected entity. Usage: remove_thought stonehearth:thoughts:hunger:hungry Remove_thought – Remove the specified thought key (format is mod_name:thought_type:category:name) from the currently selected entity. Usage: add_thought stonehearth:thoughts:hunger:hungry Usage: add_buff stonehearth:buffs:starvingĪdd_thought – Add the specified thought key (format is mod_name:thoughts:category.) to the currently selected entity. Usage: reset_scoresĪdd_buff – Add the specified buff uri to the currently selected entity. Reset_scores – Resets all the scores on the selected entity to their starting values. Usage: reset_location Ĭhange_score – Changes the specified score on the selected entity by the specified amount. Reset_location – Resets the entity’s location to a proper one on the ground. Set_game_speed – Sets the game speed to the default game speed multiplied by the specified amount.

stonehearth game finish building console code

Set – Sets the attribute on the selected entity to the specified value. Set_attr – Sets the attribute on the selected entity to the specified value. If no exp amount is given, will level up to the next level. Usage: add_gold 1000Īdd_exp – Adds experience points to the currently selected entity’s job. Usage: destroy_scaffolding object://game/12345Īdd_gold – Adds gold to the current player’s inventory. Usage: set_amenity hostileĭestroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000 Can add a delay between spawn loops (in ms). Spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely.















Stonehearth game finish building console code