- #Stonehearth game finish building console code full
- #Stonehearth game finish building console code code
Placing down a workbench creates a large dashed-line circle that indicates the build radius and in order to construct any building, use this area.
Arguments should be: campaign, encounter, arc.Building a workbench is essential to life in Valheim, as it allows you to build structures and other important pieces of furniture. WARNING: Only for testing purposes, may cause lasting issues if game is saved after using cmd. Spawn_encounter – Spawns the encounter specified. Usage: fill_storage stonehearth:resources:wood:oak_log If no uri specified, defaults to oak logs. Get_current_interaction – Gets current interaction of selected entityĪi_reconsider – Calls reconsider on the selected entityįill_storage – Fills the selected storage with the specified uri. Get_global_vision – Returns list of all objects in global vision of the caller’s population Release – releases the pet in a bait trap If no argument is provided, destroys stockpiles of all npcs. Usage: destroy_immediately 12345ĭestroy_npc_stockpiles – Destroys stockpiles of the npc player (Arg 0). If no argument is provided, destroys the currently selected entity.
#Stonehearth game finish building console code code
Might not run other code that normally runs when someone is killed, like drop loot, etc. Make_friendly – Makes the player hostile with the selected entity’s factionĭestroy_immediately – Destroy an entity immediately. Make_neutral – Makes the player hostile with the selected entity’s faction Make_hostile – Makes the player hostile with the selected entity’s faction you can then inspect them in the object browser after typing ‘debugtools’ Load_entity_tracker – Tells the debugtools entity tracker to load up all the entities. The entity will try to sleep if it has a sleepiness observer. Make_sleepy – Makes the selected entity exhaustedly sleepy if the entity has the sleepiness attribute. If no entity selected, sets attribute to every citizen in your town.
#Stonehearth game finish building console code full
Make_full – Makes the selected entity full if the entity has the calories attribute. The entity will try to eat if it has a calorie observer. Make_hungry – Makes the selected entity hungry if the entity has the calories attribute. Get_score – Get the town’s score for specified score type. Get_entity_info – Return info about an entity, even if the entity has been destroyed. Usage: add_citizen opt_promote_toĭecay – Make a food decay immediately.
Usage: promote_to footmanĪdd_citizen – Add a new hearthling to your town. Promote_to – Instantly promote the selected hearthling to the specified job. Usage: remove_buff stonehearth:buffs:starving Remove_buff – Remove the specified buff uri from the currently selected entity. Set_happiness – Sets the current happiness of the currently selected entity. Usage: remove_thought stonehearth:thoughts:hunger:hungry Remove_thought – Remove the specified thought key (format is mod_name:thought_type:category:name) from the currently selected entity. Usage: add_thought stonehearth:thoughts:hunger:hungry Usage: add_buff stonehearth:buffs:starvingĪdd_thought – Add the specified thought key (format is mod_name:thoughts:category.) to the currently selected entity. Usage: reset_scoresĪdd_buff – Add the specified buff uri to the currently selected entity. Reset_scores – Resets all the scores on the selected entity to their starting values. Usage: reset_location Ĭhange_score – Changes the specified score on the selected entity by the specified amount. Reset_location – Resets the entity’s location to a proper one on the ground. Set_game_speed – Sets the game speed to the default game speed multiplied by the specified amount.
Set – Sets the attribute on the selected entity to the specified value. Set_attr – Sets the attribute on the selected entity to the specified value. If no exp amount is given, will level up to the next level. Usage: add_gold 1000Īdd_exp – Adds experience points to the currently selected entity’s job. Usage: destroy_scaffolding object://game/12345Īdd_gold – Adds gold to the current player’s inventory. Usage: set_amenity hostileĭestroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000 Can add a delay between spawn loops (in ms). Spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely.